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Pixel Corps Presents: "3D For Graphic Designers," a 4-Week Online Course

Monday, October 3, 2011 at 9:00 PM - Friday, October 28, 2011 at 6:00 PM (PT)

Pixel Corps Presents:

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Ticket Type Sales End Price Fee Quantity
Enroll one in "3D For Graphic Designers" Ended $175.00 $0.00
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Event Details

Welcome to our online course program!

Based on the lessons from his book, "3D for Graphic Designers," our instructor Ellery Connell  will cover modeling, texture work, post processing and animation as they relate to visualization. The webinar will cover related materials and add depth to the lessons presented in the book. This course is designed to allow an artist with little or no 3D experience the opportunity to start expanding their workflow to include 3D right away. Additionally, this series can be very useful to beginning 3D artists to help hone vital skills, improve marketability of work and take their work to a new level.

Prequisities: Students must have an intermediate knowledge of Photoshop and a full copy or demo version of modo. They also must have a sufficiently fast internet connection (Cable/DSL or higher).

Students will Learn:

  •  Basics of creating clean geometry for use in product visualization and photo compositing.
  •  Creation of lighting for product shots and visualization of graphic/packaging design.
  •  Polygon modeling for use in architectural models.
  •  Materials and displacement maps
  •  Architectural lighting
  •  Rendering, finishing and retouching images in Photoshop

How the Class Works:

Each week begins with a 20-30 minute video tutorial on the basics of modo. During the week you will follow exercises, discuss them as desired on the special online forum we'll set up, and then every Friday at 11 a.m. (Pacific time), we'll conduct a 90-minute webinar in which Ellery will provide further lessons and particiapte in a Q&A with all the students.

It's suggested that students purchase a copy of "3D for Graphic Designers" to work with in tandem to taking the class. While the course stands on its own, the book makes an excellent complement to what you will be learning.

Your Week-by-Week Syllabus:

  • Week 1: Modeling with subdivision surfaces and PSubs
  • Week 2: Material creation and lighting
  • Week 3: Polygon modeling for architecture
  • Week 4: Advanced material creation and post processing

 

 

 

 

 

 

Ellery Connell is a seasoned professional with well over a decade of experience in interactive media, film, television, web, print and game design. His personal clients cover the United States, the United Kingdom and Europe. Some of his notable credits include work for CBS Studios, Simon & Schuster, The Official Star Trek Magazine, The Utah Jazz, Caesar’s Palace, The Bellagio, and CGChannel.com. Ellery has created numerous professional training series and taught seminars (both live and web-based) covering a wide variety of subjects related to motion graphics, visual effects, 3D modeling, animation and postproduction.

When

Monday, October 3, 2011 at 9:00 PM - Friday, October 28, 2011 at 6:00 PM (PT)


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